All the fish were load bearing
Every single iteration I built seemed fine right up until I tried editing something about the fish. Whether I was adding texture to the mesh, editing the node type or scripts, it all crashed the entire engine.
So the fish game will be put on the back burner. I WILL finish it, just not for this jam. For this jam, we're pivoting to PICO-8.
I'm gonna make something inspired by what's going on with my job. Really bank on that foreboding feeling of not knowing WHEN you're gonna get fired and turn it into a monster or spooky atmosphere.
I didn't count on collision being SO HARD to program in this engine but ya know what, it's teaching me applicable fundamentals for any project. So we keep trucking.
Well... how was I supposed to know the original script file for the fish was load bearing
I was attempting to figure out how to get the fish to move fairly randomly within a pre-defined space. Through trying out different ideas, I ended up deleting a script file I thought I would be okay to get rid of.
So bad news/good news: I have to rebuild the prototype from scratch. BUT that means I get to build it back a little bit better.
I was so upset I almost fully abandoned the project in favor of something with an even smaller scope. We're gonna keep trucking, though. Wish me luck.
Guys check out this fish
Sorry for being kinda slow on updates! I've been in tutorial bootcamp.
The good news is I am FAR more comfortable with the tools to build the game. The bad news is my cat landed on my glasses so I'm a lot slower this weekend then I would like to be since I can't see the screen too well.
I've got a decent graybox and at least a prototype of a fish. One step at a time, I guess!
I've watched tutorials, I've taken notes, I've written down ideas at my desk in office when I should have been working, and now it's time to force myself to DO something with that knowledge.
It's graybox time, y'all
Y'all.... I've done something ambitious.
I noticed a game jam themed around American Gothic on itch.io . I signed up.
I'm starting from basically 0, so it's not gonna be easy. But I mean... how better to take advantage of how my brain works than by forcing a timeline on myself? I spent last night drafting some ideas. I think I got one I feel pretty good about, both with the basic idea and with it being within scope. It also is a concept I've explored before: Lake Lanier! If you're from Georgia, you know this spooky lake. I used to go there for field trips every summer with my summer camp folks. Knowing what I do now, I'm surprised none of us got hurt or sick or found something we shouldn't've.
So far, I'm thinking ps1 graphics fishing game. The player will catch fish you can actually catch in Lake Lanier, and fill out a field notes journal for that collect-em-all feel. The ambitious part is I THINK I want the camera to go under the water with the lure so you can see what's going on. This is where we'll get our story beats. I wanna have discoverable parts of the town down there for the player to slowly see as they keep exploring, looking for good fishing spots. Maybe I'll pepper a few clues around the shore, too. Who knows! It's all theoretical! But hey, that's step one!
Hi! I'm finally getting some actual content on here, huh? It's not super exciting yet, but I'm proud of what I've done so far.
I've started to get some of the accounts all set up, like itch.io . If you're visiting me from there, hello! But also how did you find me, I haven't posted anything lol
I have a few ideas already written in a game idea journal. Two of which are definitely WAY bigger in scope than I would currently be able to handle. One, though, I think I could do. It's ambitious, but I'm hoping my general coding experience will help me through the rough spots.